More dumb magic items for your D&D campaign:
- A sword that inflicts emotional wounds
- A hat that, when left alone with another hat, will mate and produce hybrid offspring
- Negative gold pieces
- A map that is the territory
- Armour that becomes more effective the uglier the wearer
- A living pocket-watch that never needs winding, but if you don’t feed it, it dies; it’s an obligate carnivore
- Goggles that put censor bars over monsters of the Aberration type
- An instructional tome in the secret language of ducks
- A dagger that glows in the presence of one particular goblin
- Angry shoes
- A magnifying glass that interrogates unexamined assumptions
- A quill and inkwell set that lets you write with perfect fluency, but only in languages you don’t understand
- Clothing whose colour and pattern are literally impossible to describe
- A magic potion that renders the imbiber both incredibly persuasive and extremely gullible
- An actual key to your heart