Alternative to the tired old wizard-with-a-sugar-daddy interpretation of the patron/warlock relationship in Dungeons & Dragons:
- Clueless boss and long-suffering employee, whose powers are basically the magical equivalent of pilfering office supplies for personal use
- Scheming master and duplicitous apprentice who are totally open about their loathing for each other and are keen to see who betrays whom first
- Bureaucratic devil and soul-peddling diabolist with a contract a mile long, each honestly believing they’re getting the better of the other
- Glowering quartermaster and loose-cannon operative, whose record for getting results just barely justifies the expense of employing them
- Indifferent parent who pays their estranged offspring’s allowance like clockwork but otherwise prefers to deal with them as little as possible
- Vast, slumbering god-monster and amoral parabiologist who knows which spots to poke with a stick to provoke particular autonomic responses
Faerie Queen and an ambitious would-be fairy princess being groomed to be married off to a devil in an attempt to arrange it so the Queen’s demense can be exempted from the Fae tithe with Hell.
Hapless shepherd who found a weird statue in the forest and has now ended up with the goblin king’s bastard adopted as a sort of little brother, trying to bring him up right.