quietarchivist:

cutegillan:

2003 vs 2015

These two screencaps really speak to the evolution of the company.

In 2003 it was just 5 guys in a spare bedroom capturing off of an original xbox. While they were engaged in a new form of animation, they were still limited by the game’s mechanics.

Thirteen years later, they have an entire team dedicated to doing in-house animation and so many of the limitations they started with are gone.