GUESS WHOS GOT A NEW PHONE
u know what’s great? im not in highschool anymore
mum’s on the phone talking about transgender stuff and she’s just constantly… misgendering…
i just wrote a four page to do list rip me
WHY ARE COLOURS SO HARD
An upclose view of Zelda Wii U. This video has no english dubbing over it as it’s from the Nico Nico Douga stream. You can hear the game’s sound effects, fight music, and Link’s grunts!
THAT DEEP VOICE THO
abc iview vs illegal downloading
iview:
- ads that adblock doesn’t block
- low quality video
- annoying video player
- legal
illegal downloading:
- no ads bc adblock
- whatever quality i want
- working video players
- illegal
the abc is not doing a great job of providing an alternative to piracy here
so today i decided i needed to look at the art in a game with great art to see what they did well etc
(aka i found another fricking excuse to play drawn to life)
- it loops so well aaaaah it takes me like 20 seconds of looking for the loop to find it which is pretty great
- i totally forgot to look at *how* it does that
- basically just… the brick/paved grounds the bricks cross over onto the other side of the tile so there isn’t a solid line between them (that’s pretty basic though)
- they are arranged more at random than in a set pattern and some are higher than others which looks really cool i should totally do that
- the bit you walk on seems to be a slightly different colour than the rest of the art but still fitting with the colour scheme- lighter purple rather than dark, more bluish purple than grey/purple everywhere else, blue brown rather than red etc
- those colours are present in other stuff in the level but they are much more obvious in the ground
- this makes the ground stand out from everything else but not obviously- it’s telling you where you should go without a neon sign saying “WALK HERE”
- parts outside the area you can move around in have fairly obvious tiles + small amount of colours/detail- you’re not meant to look there (i should note that the loop being obvious does look ok)
- COLOURS I LOVE THE COLOURS IN THIS GAME they are done well
- purple + gold, red brown with other brownish colours and bright orange highlights, dark blue/purple with orange/yellow highlights
- a platformer is probably not the best way to find art tips for a rpg (IT’S SO GOOD THO)
- in the overworld which is rpg style they have the laziest grass tile i’ve ever seen omg it’s literally the base colour with the occasional 2-pixel long lighter colour thing and a few darker colour dots
- i have never noticed this before so i guess it works
- the total lack of detail means it loops really well
- the grass tiles are also broken up a lot- i don’t think you’d see more than six next to each other in the whole map
- all the lil flowers and stuff breaking up the grass is super cute and i should do that too
- i would have looked at the sand/dirt tiles but it’s night so they’re hard to see 🙁
- the tileset for when you’re playing at night is kind of lame- it’s not so much a recolour of the day tiles as the brightness shifted down- the trees still seem to be lit with yellow which seems kind of :/
- I DIED *AFTER* KILLING THAT BAT WHAT THE HELL THIS IS UNFAIR
so i just wrote over 700 words of theorising on one page of homestuck
uh